[CARTOON] Married with Kids #1 — “MIXED SIGNALS”

Decided to do little doodles about some really funny moments I’ve had.

Based on a true story… ;-)

What I didn’t draw was about a dozen passers-by staring at us and me sheepishly trying to stop Adaya from jumping around screaming “white People! White People! We’re safe!” :D

Elaine of Blueberry Lane

Long back, I had written a silly rhyming story / poem for my daughter Adya called “Elaine and the Bug-eyed Bugaboo“. It was different from all that I had written before and I had a whale of a time writing it. Since last year, Devaki Neogi has been adapting it into a kid’s book that we hope to publish as an interactive app on the iPad once it’s done. I’m really impressed by all that Devaki has been able to do with the source material and breathe life into it. If we have a good response to this, I plan on expanding the series into a bigger narrative called “Elaine of Blueberry Lane“.

The first story is about a little girl and her invisible friend who along with her dog rescue the bugs of the meadow from an evil tyrant.

HELHAMMER

Once upon a time, Sid Kotian and I decided to create a pitch for a mix of mythology, post-apocalyptic dystopian fantasy and a healthy dose of kick-ass action. The result was something we called HELHAMMER. We shopped it around (and trust me it garnered interest at some fancy places), but due to various reasons it didn’t make it through to the finish line. Sid and I moved on to other stuff, but this was always the one that got away :D

Lately I’ve started working again on the script for this, because I’m absolutely in love with this world and its characters. For that reason, I won’t give away much of the plot (but I’m sure the astute reader will make the connection after one read) :D Just let me wrap up with this: The story has feuding gods, a wasteland wandering loner with a mysterious past, a severed head that talks and (my personal favorite) mutant hill-billy goat people with shotguns. ;-)

So here’s the five page pitch that we prepared for shopping around. Do leave us some comments/crits

The comic is hosted on issuu.com and needs Flash to view. For mobile devices, you can install the ISSUU app from Android Market. As for Apple/iOS devices, hard luck :D

The Witch and The Warrior – Frank Frazetta Homage

As I mentioned earlier, Saumin Patel and I had collaborated on creating a short comic book homage to the work of the late Frank Frazetta for Chitrakatha website – a project by Saumin and Alok Sharma to produce a documentary about comic books in India.

Both Saumin and I are big fans of Frank’s work and personally for me, the first mental image I envision for high fantasy or sword and sorcery themes is always Frazetta-esque.

Don’t know if it ever made it to the Chitrakatha pages. Here it is in its entirety , for your viewing pleasure.

The comic is hosted on issuu.com and needs Flash to view. For iOS devices, you can go to http://issuu.com/mohaps/docs/the_witch_and_the_warrior_final1 and choose to download the comic book in PDF format.

Blast from the past and other updates :)

I got my first big break writing comics when I cold pitched Gotham Chopra, EiC of Virgin Comics in 2006 after reading a news article on his foray into India themed comics. Luckily, he liked my spec script (what’d later become INDIA AUTHENTIC #2 – KALI) and signed me up to write a series of Indian mythological stories with forewords by Deepak Chopra. Somewhere down the line, I was offered DEVI and THE SADHU and then onward to some stories based on characters and storylines I cooked up (e.g. MUMBAI MACGUFFIN and JIMMY ZHINGCHAK – AGENT OF D.I.S.C.O.. It was a work for hire gig (meaning I don’t own the rights to any of the stuff I created), but it was great fun while it lasted. I got to work with industry legends like Ron Marz, built up a decent sized portfolio and got to work with some awesome artists like Sid Kotian, Saumin Patel, Dean Hyrapiet, Abhishek Singh and Shounak Jog etc. I also became friends with other writers/artists working on the Virgin titles like Samit Basu, Mukesh Singh and Vivek Shinde. The Virgin editorial staff consisted of seasoned industry hands like MacKenzie Cadenhead (WOLVERINE: SNINKT) and Mariah Huehner (LUCIFER), movie industry veterans like Seth Jaret and a bunch of young energetic first timers like Sana Amanat, Michelle Gomes and Gaurav Sikka.

Then came the event that we, the Virgin Comics alumni, jokingly refer to as “The Great Deflowering” and just like that, Virgin was no more. The founders of Virgin Comics, namely Sharad Devrajan, Suresh Seetharaman and Gotham, effected a management buyout of the Virgin portfolio sometime later and came back as Liquid Comics. I did a few more work for hire gigs for them and also branched out to doing one off gigs for Moonstone (PHANTOM), Top Cow (WITCHBLADE). Vivek and I went on to create our creator owned project MUMBAI CONFIDENTIAL and I had some hijinks/misadventures with some other Indian publishers on work for hire projects.

All in all, I look back very fondly of my time spent with Virgin Comics and I greatly appreciate Sharad, Suresh and Gotham giving me the chance to write comics (I mean write freakin’ comic books and get paid doing it! :) ). My dayjob (as a co-founder of the web conferencing startup Dimdim) started taking more of my time as did my two kids – Ayan and Adya. So I dialed down the writerly activities a lot in 2010 – 2011 and regrouped. MUMBAI CONFIDENTIAL started gaining traction (in no small measure because of Vivek’s fantastic art) and I also started working with Siddharth Panwar on DHURANDHAR – a modern day magic realism tale set in small town India.

So, I was pleasantly surprised recently when Liquid Comics launched Graphic India – a digital comics platform aimed at India. Featured were two of my books – MUMBAI MACGUFFIN (an action-adventure-comedy caper which was co-created with Saumin and inspired in no small measure by Guy Ritchie’s movies SNATCH and LOCK, STOCK AND TWO SMOKING BARRELS) and MYTHS OF INDIA (a repackaged INDIA AUTHENTIC). I always considered the old Virgin Comics gang kindred spirits who wished to bring kick-ass comics to India and Graphic India is a great reinforcement of that belief. So I wish them the best of luck. (Do check out Samit and Jeevan Kang’s UNHOLI – an original serialized digital comic book exclusively created for the site).

To top off the week’s great news, Times of India posted their list of notable Indian comics and turns out two of my books – DEVI and MUMBAI CONFIDENTIAL made it to the list. So that was just delicious icing on the cake. :)

Let’s all do cartwheels…

Once upon a time, when my daughter had just mastered the “inside leg outside leg” style of walking, I took her out to the lawn. It was a beautiful New England Sunday afternoon. I threw in a soccer ball and proceeded to instruct her in the fine art of soccer.

Not that I myself was a passable soccer player (hey, since when did that stop me? :) ), but it was a thrill to pass on whatever little I knew about kicking the ball. I explained to her the basic mechanics of the game and before I knew it, I was deep into explaining the “zen of soccer”, babbling on about “drive”, “ambition” and even a healthy dose of life lessons about what she had in store for her.

After five minutes, she gave me a bemused smile and ran to the middle of the lawn and started doing cartwheels (well, the toddler version of it which is sort of a cross between a full cartwheel and a monkey roll). The first one was unintentional (She stumbled as she ran and tumbled head over heels in the grass). But the next three dozen or so were definitely not. I stood there feeling vexed that my fatherly wisdom had been cast aside so casually and her attention was now focused on such a cavalier pursuit. I watcher her roll over and over again in the grass, giggles turning into full belly guffaws with each passing revolution.

After a while, I gave up and joined her. We rolled around in the lawn for quite some time and my neighbors looked at me like I had lost my mind.

It was surprisingly fun.

Sometimes in life, we tend to overthink and overact.

Maybe the answer is simple.

Screw the soccer lesson, let’s all just do cartwheels. :)

Tales from SDCC – Fantastic Phil Hester :)

Ah, it’s that time of the year again — San Diego Comic Con International (or SDCC as we like to call it) is upon us again. :) First time I attended SDCC was in 2007 and have gone back there every year since. It is an amazing experience — both as a fan and a creator. For the first two years my routine used to be simple — get in the convention center, locate the Virgin Comics booth, stash my bag there and then just walk around. Of course, there were the previously planned meet and greets interspersed through out the day, but what I enjoy most about SDCC is just walking around. It is still just as wonderful as it was the first time.

Now-a-days, I carry a small leather bound sketchbook with me, in case I meet an artist who’d draw me a quick sketch. ‘Twasn’t always so. The reason I carry the notebook is the Supercallifragilistically Fantastic PHIL HESTER (Firebreather, Green Arrow, Swamp Thing, Anchor, Darkness). So there I was walking around and suddenly I realize I’ve actually cut across a line of people waiting for Phil at the Top Cow booth. I swear I didn’t see the booth, I was just ever so over-awed by the whole goddamn shebang that was SDCC 2006.

Phil looks at me and says “Well?”

I’m dually flustered here from the glares of the people in line and trying to think of an appropriate response to Phil’s query. I think I muttered a meek “Hi”. Suddenly Phil burst into that 10000 megawatt avuncular smile of his and asked “Hi, I’m Phil. Want a sketch? It’s free.”

Of course I wanted a sketch. Maybe cosmic forces guided my footsteps to that Top Cow booth, just so that I could get a sketch. (Or I think I was there looking for Ron Marz, don’t remember what exactly). But at that point in time, I had no idea who Phil Hester was. I mean I didn’t know that I had already read his stuff — Green Arrow mostly. The swamped mind just didn’t make the connection (To the tune of “ah, you’re THAT Phil Hester”). But, here wasa bona fide comic book creator offering to draw me (a mook from India at his first comic-con ever) a free sketch and I’d be damned if I turned that down. I nodded vigorously.

Phil then asked “So… got a notebook?”

Ouch! I hadn’t planned on getting sketches, so (you can see where this is going, can’t you?) I didn’t have a sketchbook handy. But by providence, I had a ruled notebook that I use for jotting down notes (audio recorders don’t work so well in the SDCC din). I promptly turned that over to Phil. He gave me an amused smile and asked “So, what should I draw?”

I decided to play it safe and pretend I didn’t hear the question, lest my “coolness” be punctured. I mean, how do you tell this generous person that you have no idea what his body of work is?

Phil must’ve understood. “Well, I’ll tell you what, I’ll just name stuff I’ve done and you tell me what you want. I have drawn Green Arrow, Swamp Thing…”

Swamp Thing! Yeah, I knew that name.

“Swamp Thing, please.”

10 minutes later (a really sweet 10 minutes of watching Phil draw), I was the proud owner of an original Phil Hester Swamp Thing sketch (pictured below). As you can see, it’s a true work of art, a masterful drawing that I’ll cherish for a long long time.

But there’s something else I’ll cherish much more. When I was a kid, my father always used to tell me that the true measure of a man is how he behaves with people he doesn’t HAVE to be nice to. I mean, if someone writes your paycheck or can get you a deal on a new car, you’ve got to be nice to them out of necessity. But complete strangers, what your default behavior is to them tells of how sound your basic nature/value system is. I stood there for some time, watching Phil courteously respond to person after person as they walked up to him and he drew them sketches. He laughed and he spoke with them — a true gentleman. I realized I had just NOT ONLY seen a great artist at work, but a truly remarkable human being.

Thanks Phil — for the sketch and for being a wonderful person.

regards
Saurav

[CRAFT] 22 Pages of Doom – on pacing a comic book issue (a NINE PANEL GRID column)

22 Pages, mark this number down my friend, the bane of every writer who has a monthly gig – the industry standard story page count of a monthly issue of a comic book.

Filling up the said 22 pages is the subject of much head scratching, heartache and frustration – especially when the mind goes blank and the deadline comes a-knocking at the writer’s door.

My first gig was writing a series of one-shots for Virgin Comics called INDIA AUTHENTIC. IA told the myths and legends of the Indian pantheon and since there was no continuity from one story to the next, it was not the hardest thing in the world to write. Sure, given the number of versions of each myth and the fact that I wanted the stories to be a bit more than dry biographies, I put in a significant amount of work into treating the stories as sort of a secret origins kinda gig – every story tried to capture the theme that defines the dramatis personae for the world at large. So once I locked down the story, I’d just sit down and hammer out 22 pages.

Now the very next gig I got was an ongoing monthly – DEVI. Herein, o reader, my troubles began. A monthly comic book title (especially an ongoing one) is like a TV series. Each issue has to be reasonably enjoyable on a stand alone basis (at least that’s how my editor Ron Marz, quite astutely, wished it to be) and also forward the greater arc narrative. We also decided off the bat that we should not be too steeped in continuity to ward off new readers irrespective of the index of the issue they picked up as their first.

Oy Vey! It was very exhausting, but I like to think we (Ron and I) did manage to pull that off in the run we had on DEVI. Right off the bat we were so far behind deadlines (due to factors out of our control – I was moving back stateside after a year long sabbatical in India, Ron was taking over as Editor from Mackenzie Cadenhead etc. etc.). We had a couple of weeks to go from story to pencils and we didn’t have the plot. So during brainstorming session at Ron’s house, I floated the idea of starting off with a collection of three short stories about the main characters in the series – sort of explain their motivations and background. Ron, who taught me a lot during my run on DEVI and SADHU, instantly caught on to the idea and also suggested that we use framing pages at the beginning and end of the issue and in between the stories to sort of provide a narrative. Being a veteran of comic books, he understood the 22 page structure and how to navigate through them. So 3 stories, six pages each and 4 framing splash images. We had our 22 pages. We did some back and forth on the plot of the short stories and needless to say made our deadline.

Later as I started writing full 22 page stories, I had issues (pun not intended) with how much can fit into that. Again here Ron’s experience saved me from a lot of blunders. My first treatment for DEVI #12 had seven scene changes, so on an average every third page the narrative would shift to a different scene. I knew the story I wanted to tell from #12-#15 and was setting up a lot of the stuff here. But going over Ron’s redline I realized that, when read as a standalone issue, it was pretty confusing. So we talked and later came up with sort of a format for telling a 22 page story.

But before I get to that, I must touch upon another mistake most first timers are likely to make. When I submitted the second draft of the treatment, it was too decompressed. Ron’s note said something to the effect – “Now it’s dragging, every single item is getting a visual. The pacing was too much like Manga.” So as in everything else in life, the answer is in the Golden Mean.

So coming back to the format – a safe format for the 22 pages (Your mileage may vary, but this worked for me).

ACT I (Pages 1-4)
First 4 pages are ACT I. I usually either began with a splash or had 2-3 as a two page spread. This was setup. It was something I came back to later in the issue. For an arc beginning, I would use this page for a sequence that would serve as a springboard for the entire plot. For middle issues, this was where the dramatic kaboom sequence would go in to start things off with a bang.

ACT II (Pages 5-16)
ACT II was the next dozen or so pages or so (up to page 16-17). Page 5 cut from the opening action to the thick of the story and for 3-4 pages we set up the first obstacle of the story. So most probably on page 9 or 10 we’ll get the first glimpse of what really will our protagonist(s) be up against (we might’ve hinted at this in ACT I). Then on Page 9/10, I used to cut to something that was a continuation of the opening pages and for the next three pages use that to move the story forward. That takes us to Page #14. Page 15,16,17 then serve as the setup pages which bring the thread started in act I and the sequence that introduced ACT II together and positions everyone and everything for the finale / ACT III. If I planned on ending with a big fight scene, it usually would’ve started by page 15, so that the 16-17 double spread would be used up to show a great widescreen shot.

ACT III (Pages 17-22)
For ACT III, Page 18 and 19 usually were used to show the protagonist bouncing back and kicking some righteous ass. For more story driven issues 20 and 21 introduced / foreshadowed the next issues story and 22 splash was used as a cliffhanger.

It’s a simple structure, but I felt comfortable working with it. It meant I didn’t have to worry about pacing so much, since I knew where my act braks and plot points would be. Of course it is not a rigid formula nor is it a paint by numbers kind of thing. I used this as a rough guide and hope something like this helps you write a better 22 page story.

Till next time.

Toodles,

mohaps

This is a repost from my “Nine Panel Grid” column at Comics Waiting Room. You can find other Nine Panel Grid columns here