“Building Character” (Part 2) – TRISHANKU

Like parents, creators are duty bound to say that they love all their children equally and like parents, creators always have their personal favorites.

When working on creator owned projects like MUMBAI CONFIDENTIAL or DHURANDHAR, I have the freedom to build the world and its inhabitants from the ground up. So I can craft each character and add whatever oddities I feel like to make them more “human” :) . But as a “work for hire” writer, the properties one deals with already have set personalities as protagonists and antagonists. So as a creator, I always felt that one way I could leave my stamp in those projects was to create some characters around the main cast who’d provide extra flavor.

Here’ a list of some characters from the ones I’ve created so far for my Work-For-Hire projects. I shall be writing a series of these dealing with one of my favorite characters in each.

#2 – TRISHANKU (from THE SADHU: THE SILENT ONES)

TRISHANKU was a major character in my run on THE SADHU : THE SILENT ONES, a 5 issue mini-series drawn by R. Manikandan and edited by Ron Marz. When I thought of the character of Trishanku, the immediate model in my mind was the character of Ben Gunn from R.L. Stevenson’s TREASURE ISLAND.

The other influence, obviously, was the mythological figure of Trishanku, who was the only mortal on record to bodily ascend to heaven. His unprecedented act threatened to topple the delicate cosmic balance and as a compromise, he was offered “Trishanku’s Heaven”, a midway realm between heaven, hell and earth.

Like his namesake, our character from Sadhu has been marooned in Limbo for a long time and this has cost him his sanity. Trishanku is a scholar-warrior, displaying in depth knowledge of Vedic hymns and martial arts — a homage to the drunken/crazy kung-fu fighters from Hong Kong flicks.

I still remember the first line I wrote describing the character to the editorial team.

Trishanku is the proverbial mad monk, kind of like Ben Gunn from Treasure Island meets Yoda. You don’t know at any given moment, if he’ll unlock the secrets of the universe or fling his poo at you.

Another cool thing about Trishanku was the way he spoke. He is shown as completely mad by the time we meet him in the story and thus he has a unique speech pattern. He refers to himself in the third person and fires off synonyms of words together. This gives him a deranged voice that hints at deep wisdom.

As the story progresses, we get to know more about who Trishanku really is and what he’s capable of. Needless to say, he plays a pivotal role in wrapping up the plot and helping James Jensen in his quest.

Even when his mind is not quite right (from the centuries of being marooned in Limbo), Trishanku displays awesome capabilities and powers that help him when threatened.


You can read the whole THE SADHU : THE SILENT ONES miniseries for free at SCRIBD. Here’s a post I made earlier about that.

“Building Character” (Part – I) – FUKKU BHAI

Like parents, creators are duty bound to say that they love all their children equally and like parents, creators always have their personal favorites. One thing I love about being a writer is creating characters. Somehow, I get more pleasure out of creating zany, off-beat supporting characters than the protagonist. Guess growing up on a staple diet of Hindi/Bollywood potboilers had to take its toll somehow. In most Indian movies made between 80-90 (the halcyon days, IMHO — low budgets, huge casts and broad intended appeal) mostly the hero was a cookie cutter avenging angel or an all around nice guy trapped in a bad world. These stories were populated with an unbelievable cast of “Helpers” and “Villains” — those that either helped or hindered the hero in his quest to either change the world or achieve the zen of family wholesomeness.

Long story short, I enjoy designing bad guys and supporting characters.

When working on creator owned projects like MUMBAI CONFIDENTIAL or DHURANDHAR, I have the freedom to build the world and its inhabitants from the ground up. So I can craft each character and add whatever oddities I feel like to make them more “human” :) . But as a “work for hire” writer, the properties one deals with already have set personalities as protagonists and antagonists. So as a creator, I always felt that one way I could leave my stamp in those projects was to create some characters around the main cast who’d provide extra flavor.

Enough talk, let’s get down to business. Here’ a list of some characters from the ones I’ve created so far for my Work-For-Hire projects. I shall be writing a series of these dealing with one of my favorite characters in each.

#1 – FUKKU BHAI (from MUMBAI MACGUFFIN)

I created this character for the Virgin comics one-shot MUMBAI MACGUFFIN, which was written by me and illustrated by Saumin Patel. I had visualized the story as THREE DAYS OF CONDOR meets SNATCH and set in Mumbai. It’s an action-comedy about a CIA operative who comes to Mumbai to hunt for a downed satellite and ends up facing a cast of weird characters.

Saumin and I created the gangster Ali Shah Jung Bahadur Fakruddin Sheikh (aka Fukku Bhai) as a larger-than-life mob boss who rules over “Chor Bazar”, the secret market of thieves deep inside the slums of Dharavi. We gave him a disability (he’s wheelchair bound) to humanize him, yet made him cold and hard as Megatron’s balls. Fukku Bhai is a John Wayne fan and watches old westerns all day long. He carries an antique colt in an authentic wild west holster and doesn’t hesitate to shoot people who irritate him. He’s the king in his kingdom and you mess with him at your own peril.

Rather than being the antagonist, Fukku is sort of the local bigwig and plays a part in the story that suits his stature as the undisputed ruler of Chor Bazar, where his word is law.

You can read the whole comic book here for free.

Introducing DHURANDHAR

Lately I’ve started work on a supernatural/occult comic book set in India called DHURANDHAR.

When I initially envisioned the project, I wanted it to have a very typical Indian look and I looked at several artists who were interested in collaborating. I finally decided to pick Siddharth Panwar, a young artist from India who has done some prior work for Raj Comics, who was recommended highly by artist Abhishek Malsuni. Siddharth “got” the character and the setting from the get go and his explorations captured what I wanted to do with this project. I, for one, am really looking forward to seeing how Siddharth shapes the visual aspects of DHURANDHAR further.

As per the story itself, I can’t give away too much of it here (it’s after all at heart a horror story). What I *can* share is that:

  • It takes place in present day India in the “Real world”. Obviously, it’s as close to the real world as possible, given the subject matter
  • Trains play a significant part in it
  • It may or may not have a SMOKE MONSTER ;-)

You can find out more about the project and see some concept art/teasers at http://dhurandhar.com.
About DHURANDHAR

DHURANDHAR is a supernatural/occult comic book series (set in present day India) created by Saurav Mohapatra and Siddharth Panwar. Currently work on the first installment “THE MAN WHO RIDES TRAINS”, a 84 page black and white original graphic novel, is underway. [read more... ]

SADHU – THE SILENT ONES Full Miniseries is now free to read on SCRIBD

Way back in 2007, I wrote a miniseries called SADHU – THE SILENT ONES for Virgin Comics (now reborn as Liquid Comics). There was an 8 issue main series called The Sadhu written by Gotham Chopra, who had created the character. I was assigned to the project to continue the story further.

Ron Marz (Witchblade, Green Lantern, Samurai: Heaven and Earth, Dragon Prince) had signed up as Editor for this title and we decided to follow up the main series with a 5 issue mini. So long story short, the entire 5 issue mini is up at “SCRIBD for FREE. I’ve created a SCRIBD collection for easy access.

The Trade Paperback collecting the 5 issues is available from Amazon.com.

The first series (created and written by Gotham) dealt with British soldier James Jensen, whose family (pregnant wife and son) was brutally murdered by his psycopathic commandant and nemesis Townsend. James was left for dead and was revived by a mystic, who initiated him into the ways of the Sadhu. But James was torn between quest for salvation and his thirst for vengeance. The main series ended with James slaying Townsend in London.

I had a ton of fun writing the series. I set out to create what I thought of as an “existential swashbuckler“, something that blended elements of mysticism, metaphysics and good old pulp adventures. Ron was an excellent guide in creating the story and mentored me as I learned the ropes. He also got some cool covers done by Brian Stelfreeze and Jefferey Spokes. The series had great interior art done by R. Manikandan (see the interior page pictured above and below).

Another strong aspect of the whole thing was that Ron and I decided to create a narrative which would be accessible to people who hadn’t read the main series. So if you haven’t read The Sadhu before, you can still enjoy The Silent Ones (or at least we tried our level best to make it so) :)

I introduced an ancient cult led by a fiesty Grand Mistress (yeah, that’s the pulp adventure part. this was my homage to Thugee lore and an honest attempt to grow SADHU : SILENT ONES TPB beyond Mola Raam from INDIANA JONES AND TEMPLE OF DOOM), played with themes of multiple realities and pre-destiny/rebirth. We started the series off with James coming to know that his son is alive and that the child is a captive of the cult. James races against time to reach his son before they sacrifice him. But his path is not straight forward. He finds himself in Limbo (the void between universes) and encounters a character marooned there for centuries. (gawd, I so want to give out the details, but don’t want to spoil it for you). So why don’t you head on over to SCRIBD and see for yourself?

Or you can use the handy links below:

A Behind the scenes look at the Mumbai Confidential art process

I’ve posted a behind the scenes look at how Vivek Shinde develops the painted look of Mumbai Confidential.

Read the post at Mumbai Confidential website.

About Mumbai Confidential

Mumbai Confidential is a crime noir comic book series created by writer Saurav Mohapatra (DEVI, SADHU, MUMBAI MACGUFFIN, INDIA AUTHENTIC, JIMMY ZHINGCHAK) and artist Vivek Shinde (PROJECT: KALKI, SNAKEWOMAN) set in (of course!) the Indian city of Mumbai.

SDCC 2010 – David Lloyd and Kickback


DAVID LLOYD at the DC/VERTIGO Booth at SDCC 2010

I’m finally back from San Diego Comic-con International (SDCC) 2010 and one of the personal high points of this year was meeting David Lloyd (co-creator/artist of V FOR VENDETTA). I was lucky enough to get him to do a sketch for me. Most people in line were asking for V FOR VENDETTA sketches, but I’m a big fan of his graphic novel KICKBACK (that he wrote and illustrated). It blends a hard-boiled noir tale about a corrupt cop with elements of surrealism. KICKBACK had a big influence on my own work in MUMBAI CONFIDENTIAL.

So I requested him to draw a quick approximation of the KICKBACK cover. I also mentioned the fact that I loved KICKBACK and showed him some pages of Vivek’s work on Mumbai Confidential. We had a short conversation about the themes of Corruption and why human beings do bad things. We exchanged e-mail addresses and I shall be writing to him soon to hopefully continue that discussion.


David Lloyd’s sketch from SDCC 2010


KICKBACK Cover

You can purchase KICKBACK at Amazon. Last I checked it was a full color 96 page hardcover going for $10.00. It’s a steal at that price. :)

Tales from SDCC (Part 2) – Wonderful Willow Wilson and Magnificent M.K. Perker a.k.a My Life as a DC/Vertigo comic book character

Another day, another Tale from SDCC. :) As I mentioned in my previous post about Phil Hester at SDCC ’06, I have some wonderful memories of the convention in the three years I’ve been there. As I get ready to attend my 4th straight year, here’s something that actually made me feel pretty special.

One day while we were chatting over IM, G. Willow Wilson (CAIRO, AIR, BUTTERFLY MOSQUE) fired off (what looked to me) an “unusual” query.

“Is Saurav a common Indian name?”

Hmm, considering I knew about 8 Saurav’s (different spellings included) during my school days and about 30 odd during college, my answer was the obvious.

“It’s common enough.”

I didn’t think much of it. Willow had then just released the critically acclaimed “CAIRO” with DC/Vertigo (with artist M.K. Perker) and was penning a (as of then) “secret project” (also to be drawn by MK) that went on to become the Eisner nominated ongoing series “AIR”. I read the first few issues of AIR and loved it. But that particular year was an “interesting” one for me not the least because I was slowly plunging into the wonderful world of fatherhood. Reading comics kind of percolates down to the bottom of the TODO list, superseded by more mundane tasks like changing diapers, midnight feedings and reading daycare brochures.

So fast forward to SDCC ’09. Willow is always a pleasure to chat with and She also did give me a most wonderful foreword for the DEVI vol 4 TPB too. Thus, I make it a point to swing by the DC/Vertigo booth at least once a day when she is signing to say “hi”.

So now wiser after my Phil Hester experience of SDCC ’06, I arrive at the DC/Vertigo booth armed with my sketchbook and as luck would have it MK was doing free sketches. I had never met MK before personally (though I’m a big fan of his work including the OGN “INSOMNIA CAFE” that he wrote and drew). So as Willow was doing the intro, she said something that blew my mind away.

Willow: Saurav, meet MK. MK, Saurav
MK: Ah, How do you spell your name?
Willow: Hey, you should know. Saurav is a character in AIR.

Wow! What? Did I hear that right?

Turns out, the reason Willow asked me if my first name was common enough earlier, was to include it in a line of dialogue where she needed an Indian first name. Heh, she had made me immortal, an eisner nominated DC/Vertigo comic book character no less. :P Here’s the panel in question.


click on the image for the full page scan

Heh, as I held my gaping jaw in place, MK then proceeded to draw me a sketch of Blythe from AIR (pictured below), with a nudge nudge wink wink reference to my fleeting fame as an off panel character.

So, thanks Willow and MK for making SDCC ’09 a special one and once again, thanks for the coolest thing ever. :)

As an aside, guess what’s the first thing I did when I came back home? Scoured my copy of AIR vol 1 TPB, to find the exact page where my name was mentioned, of course.

Tales from SDCC – Fantastic Phil Hester :)

Ah, it’s that time of the year again — San Diego Comic Con International (or SDCC as we like to call it) is upon us again. :) First time I attended SDCC was in 2007 and have gone back there every year since. It is an amazing experience — both as a fan and a creator. For the first two years my routine used to be simple — get in the convention center, locate the Virgin Comics booth, stash my bag there and then just walk around. Of course, there were the previously planned meet and greets interspersed through out the day, but what I enjoy most about SDCC is just walking around. It is still just as wonderful as it was the first time.

Now-a-days, I carry a small leather bound sketchbook with me, in case I meet an artist who’d draw me a quick sketch. ‘Twasn’t always so. The reason I carry the notebook is the Supercallifragilistically Fantastic PHIL HESTER (Firebreather, Green Arrow, Swamp Thing, Anchor, Darkness). So there I was walking around and suddenly I realize I’ve actually cut across a line of people waiting for Phil at the Top Cow booth. I swear I didn’t see the booth, I was just ever so over-awed by the whole goddamn shebang that was SDCC 2006.

Phil looks at me and says “Well?”

I’m dually flustered here from the glares of the people in line and trying to think of an appropriate response to Phil’s query. I think I muttered a meek “Hi”. Suddenly Phil burst into that 10000 megawatt avuncular smile of his and asked “Hi, I’m Phil. Want a sketch? It’s free.”

Of course I wanted a sketch. Maybe cosmic forces guided my footsteps to that Top Cow booth, just so that I could get a sketch. (Or I think I was there looking for Ron Marz, don’t remember what exactly). But at that point in time, I had no idea who Phil Hester was. I mean I didn’t know that I had already read his stuff — Green Arrow mostly. The swamped mind just didn’t make the connection (To the tune of “ah, you’re THAT Phil Hester”). But, here wasa bona fide comic book creator offering to draw me (a mook from India at his first comic-con ever) a free sketch and I’d be damned if I turned that down. I nodded vigorously.

Phil then asked “So… got a notebook?”

Ouch! I hadn’t planned on getting sketches, so (you can see where this is going, can’t you?) I didn’t have a sketchbook handy. But by providence, I had a ruled notebook that I use for jotting down notes (audio recorders don’t work so well in the SDCC din). I promptly turned that over to Phil. He gave me an amused smile and asked “So, what should I draw?”

I decided to play it safe and pretend I didn’t hear the question, lest my “coolness” be punctured. I mean, how do you tell this generous person that you have no idea what his body of work is?

Phil must’ve understood. “Well, I’ll tell you what, I’ll just name stuff I’ve done and you tell me what you want. I have drawn Green Arrow, Swamp Thing…”

Swamp Thing! Yeah, I knew that name.

“Swamp Thing, please.”

10 minutes later (a really sweet 10 minutes of watching Phil draw), I was the proud owner of an original Phil Hester Swamp Thing sketch (pictured below). As you can see, it’s a true work of art, a masterful drawing that I’ll cherish for a long long time.

But there’s something else I’ll cherish much more. When I was a kid, my father always used to tell me that the true measure of a man is how he behaves with people he doesn’t HAVE to be nice to. I mean, if someone writes your paycheck or can get you a deal on a new car, you’ve got to be nice to them out of necessity. But complete strangers, what your default behavior is to them tells of how sound your basic nature/value system is. I stood there for some time, watching Phil courteously respond to person after person as they walked up to him and he drew them sketches. He laughed and he spoke with them — a true gentleman. I realized I had just NOT ONLY seen a great artist at work, but a truly remarkable human being.

Thanks Phil — for the sketch and for being a wonderful person.

regards
Saurav

[CRAFT] Get the hell out of the way (a NINE PANEL GRID column)

My first comic book story (one I got paid for) was published sometime around this time of the year in 2006. So that makes it 4 years (yeah, I’m a math whiz :P ) “in the biz” for me. It’s been a great ride. Balancing a dayjob (and later parenthood) with writing has been challenging, but very rewarding. I’ve had the good fortune of working with some great people and have come to know (or even make friends with) some creators who were till even a couple of years back hallowed names in the credits pages of books I adore. Yeah, it’s been a good ride.

So today, as I nurse a busted ankle, I felt like writing a blog post about one of the primary lessons I learned through my 4 years of working in comics. Much as a writer’s ego wouldn’t let him/her admit it, Comics are primarily a visual medium. A writer seeds the vision, but the artist executes it. The art is what one sees first and thus great art is a must-have hook for a reader to pick up an “unfamiliar/unknown” comic book in the first place. So the first part of the writer’s contribution – the script, is sort of “invisible”.

The script and the initial panel breakdowns decide the pace of the comic book and set a box around the artist’s execution space. For example, as a novice I had this habit of putting every single visual and transition I could think of on the page. The result was a very panel heavy page that didn’t account for the fact that someone had to draw it (and someone else had to letter it too). Condensed information of this nature is visually off-putting as well as confusing. Visual stimulus is one of the most direct methods of perception in Cognitive Theory followed closely by Sound and Smell. So overloading the visuals, results in a confusing disjoint experience that turns off the reader and sometimes assaults their senses too.

So the key to visual storytelling, in my humble opinion, is simplicity. The one lesson you learn as a writer of comic books is to “Keep It Simple, Stupid” (KISS). A writer must learn intuitively the art of picking “frozen moments in time” from the entire timeline of the unfolding action and give the art some “breathing space”. Trust your artistic collaborator to execute the sequence you’ve chosen and (as the title of the post says) “Get the hell out of the artist’s way”

Once the art is done, the writer’s pawprints show up again in a comic book via the captions and speech balloons. Lettering is often compared to other “invisible arts” like the background score of movies. When done right it enhances the experience, without intruding on to the foreground of perception. Conversely, when screwed up it completely ruins the experience. As a writer, I’ve come to learn the hard way to let the art “speak” rather than go around ham-handedly inserting text to repeat what is already explained in the art. Comics are unique in the fact that all of the different dimensions of storytelling (art, speech, sound effects) occupy the same 2D visual plane and panel real estate is a zero-sum resource. More you use for Captions / Bubbles / SFX, the less you have for art. So sometimes it’s again just better to let the art “breathe” and “get the hell out of the way”.

Of course, I am by no means an expert on sequential storytelling. These are things and practices that have worked for me and your mileage may vary… a lot.

Until next time,

Toodles.
Mohaps

I used to write a column called “Nine Panel Grid” at Comics Waiting Room about my experiences as a writer and things I learned as I moved through the world of comics. I have decided to continue writing those “columns” here at my blog.

Mumbai Confidential Digital Short #1 is online


As has been mentioned before, there’s a series of digital short comics set in the Mumbai Confidential universe. So the first of these shorts called “REMASTER” (art by Siddharth Kotian) is now online.

MUMBAI CONFIDENTIAL Digital Shorts are a series of companion comics to the first book “GOOD COP, BAD COP” by various artists using the characters created by Saurav Mohapatra and Vivek Shinde. These shorts are set in the same “universe” as the main story. Though these are not required to follow the main book, they do enhance the backstory of GOOD COP, BAD COP.

About Mumbai Confidential

Mumbai Confidential is a crime noir comic book series created by writer Saurav Mohapatra (DEVI, SADHU, MUMBAI MACGUFFIN, INDIA AUTHENTIC, JIMMY ZHINGCHAK) and artist Vivek Shinde (PROJECT: KALKI, SNAKEWOMAN) set in (of course!) the Indian city of Mumbai.