Mumbai Confidential preview updated

So, we have an updated preview for Mumbai Confidential, in full painted grayscale goodness. Vivek Shinde has done an amazing job and I’m indeed lucky that he’s my collaborator on this one.

The earlier preview was done in a no-frills b/w style (with an eye towards cheaper publication costs), but once Vivek did some explorations and a full chapter in the painted style, there was no looking back :)

You can check out the upated preview and read the details over at the Mumbai Confidential site.

About Mumbai Confidential

Mumbai Confidential is a crime noir comic book series (about the infamous encounter cops of Mumbai) created by Saurav Mohapatra and Vivek Shinde [more...]

“Building Character” (Part 2) – TRISHANKU

Like parents, creators are duty bound to say that they love all their children equally and like parents, creators always have their personal favorites.

When working on creator owned projects like MUMBAI CONFIDENTIAL or DHURANDHAR, I have the freedom to build the world and its inhabitants from the ground up. So I can craft each character and add whatever oddities I feel like to make them more “human” :) . But as a “work for hire” writer, the properties one deals with already have set personalities as protagonists and antagonists. So as a creator, I always felt that one way I could leave my stamp in those projects was to create some characters around the main cast who’d provide extra flavor.

Here’ a list of some characters from the ones I’ve created so far for my Work-For-Hire projects. I shall be writing a series of these dealing with one of my favorite characters in each.

#2 – TRISHANKU (from THE SADHU: THE SILENT ONES)

TRISHANKU was a major character in my run on THE SADHU : THE SILENT ONES, a 5 issue mini-series drawn by R. Manikandan and edited by Ron Marz. When I thought of the character of Trishanku, the immediate model in my mind was the character of Ben Gunn from R.L. Stevenson’s TREASURE ISLAND.

The other influence, obviously, was the mythological figure of Trishanku, who was the only mortal on record to bodily ascend to heaven. His unprecedented act threatened to topple the delicate cosmic balance and as a compromise, he was offered “Trishanku’s Heaven”, a midway realm between heaven, hell and earth.

Like his namesake, our character from Sadhu has been marooned in Limbo for a long time and this has cost him his sanity. Trishanku is a scholar-warrior, displaying in depth knowledge of Vedic hymns and martial arts — a homage to the drunken/crazy kung-fu fighters from Hong Kong flicks.

I still remember the first line I wrote describing the character to the editorial team.

Trishanku is the proverbial mad monk, kind of like Ben Gunn from Treasure Island meets Yoda. You don’t know at any given moment, if he’ll unlock the secrets of the universe or fling his poo at you.

Another cool thing about Trishanku was the way he spoke. He is shown as completely mad by the time we meet him in the story and thus he has a unique speech pattern. He refers to himself in the third person and fires off synonyms of words together. This gives him a deranged voice that hints at deep wisdom.

As the story progresses, we get to know more about who Trishanku really is and what he’s capable of. Needless to say, he plays a pivotal role in wrapping up the plot and helping James Jensen in his quest.

Even when his mind is not quite right (from the centuries of being marooned in Limbo), Trishanku displays awesome capabilities and powers that help him when threatened.


You can read the whole THE SADHU : THE SILENT ONES miniseries for free at SCRIBD. Here’s a post I made earlier about that.

“Building Character” (Part – I) – FUKKU BHAI

Like parents, creators are duty bound to say that they love all their children equally and like parents, creators always have their personal favorites. One thing I love about being a writer is creating characters. Somehow, I get more pleasure out of creating zany, off-beat supporting characters than the protagonist. Guess growing up on a staple diet of Hindi/Bollywood potboilers had to take its toll somehow. In most Indian movies made between 80-90 (the halcyon days, IMHO — low budgets, huge casts and broad intended appeal) mostly the hero was a cookie cutter avenging angel or an all around nice guy trapped in a bad world. These stories were populated with an unbelievable cast of “Helpers” and “Villains” — those that either helped or hindered the hero in his quest to either change the world or achieve the zen of family wholesomeness.

Long story short, I enjoy designing bad guys and supporting characters.

When working on creator owned projects like MUMBAI CONFIDENTIAL or DHURANDHAR, I have the freedom to build the world and its inhabitants from the ground up. So I can craft each character and add whatever oddities I feel like to make them more “human” :) . But as a “work for hire” writer, the properties one deals with already have set personalities as protagonists and antagonists. So as a creator, I always felt that one way I could leave my stamp in those projects was to create some characters around the main cast who’d provide extra flavor.

Enough talk, let’s get down to business. Here’ a list of some characters from the ones I’ve created so far for my Work-For-Hire projects. I shall be writing a series of these dealing with one of my favorite characters in each.

#1 – FUKKU BHAI (from MUMBAI MACGUFFIN)

I created this character for the Virgin comics one-shot MUMBAI MACGUFFIN, which was written by me and illustrated by Saumin Patel. I had visualized the story as THREE DAYS OF CONDOR meets SNATCH and set in Mumbai. It’s an action-comedy about a CIA operative who comes to Mumbai to hunt for a downed satellite and ends up facing a cast of weird characters.

Saumin and I created the gangster Ali Shah Jung Bahadur Fakruddin Sheikh (aka Fukku Bhai) as a larger-than-life mob boss who rules over “Chor Bazar”, the secret market of thieves deep inside the slums of Dharavi. We gave him a disability (he’s wheelchair bound) to humanize him, yet made him cold and hard as Megatron’s balls. Fukku Bhai is a John Wayne fan and watches old westerns all day long. He carries an antique colt in an authentic wild west holster and doesn’t hesitate to shoot people who irritate him. He’s the king in his kingdom and you mess with him at your own peril.

Rather than being the antagonist, Fukku is sort of the local bigwig and plays a part in the story that suits his stature as the undisputed ruler of Chor Bazar, where his word is law.

You can read the whole comic book here for free.

Introducing DHURANDHAR

Lately I’ve started work on a supernatural/occult comic book set in India called DHURANDHAR.

When I initially envisioned the project, I wanted it to have a very typical Indian look and I looked at several artists who were interested in collaborating. I finally decided to pick Siddharth Panwar, a young artist from India who has done some prior work for Raj Comics, who was recommended highly by artist Abhishek Malsuni. Siddharth “got” the character and the setting from the get go and his explorations captured what I wanted to do with this project. I, for one, am really looking forward to seeing how Siddharth shapes the visual aspects of DHURANDHAR further.

As per the story itself, I can’t give away too much of it here (it’s after all at heart a horror story). What I *can* share is that:

  • It takes place in present day India in the “Real world”. Obviously, it’s as close to the real world as possible, given the subject matter
  • Trains play a significant part in it
  • It may or may not have a SMOKE MONSTER ;-)

You can find out more about the project and see some concept art/teasers at http://dhurandhar.com.
About DHURANDHAR

DHURANDHAR is a supernatural/occult comic book series (set in present day India) created by Saurav Mohapatra and Siddharth Panwar. Currently work on the first installment “THE MAN WHO RIDES TRAINS”, a 84 page black and white original graphic novel, is underway. [read more... ]

SADHU – THE SILENT ONES Full Miniseries is now free to read on SCRIBD

Way back in 2007, I wrote a miniseries called SADHU – THE SILENT ONES for Virgin Comics (now reborn as Liquid Comics). There was an 8 issue main series called The Sadhu written by Gotham Chopra, who had created the character. I was assigned to the project to continue the story further.

Ron Marz (Witchblade, Green Lantern, Samurai: Heaven and Earth, Dragon Prince) had signed up as Editor for this title and we decided to follow up the main series with a 5 issue mini. So long story short, the entire 5 issue mini is up at “SCRIBD for FREE. I’ve created a SCRIBD collection for easy access.

The Trade Paperback collecting the 5 issues is available from Amazon.com.

The first series (created and written by Gotham) dealt with British soldier James Jensen, whose family (pregnant wife and son) was brutally murdered by his psycopathic commandant and nemesis Townsend. James was left for dead and was revived by a mystic, who initiated him into the ways of the Sadhu. But James was torn between quest for salvation and his thirst for vengeance. The main series ended with James slaying Townsend in London.

I had a ton of fun writing the series. I set out to create what I thought of as an “existential swashbuckler“, something that blended elements of mysticism, metaphysics and good old pulp adventures. Ron was an excellent guide in creating the story and mentored me as I learned the ropes. He also got some cool covers done by Brian Stelfreeze and Jefferey Spokes. The series had great interior art done by R. Manikandan (see the interior page pictured above and below).

Another strong aspect of the whole thing was that Ron and I decided to create a narrative which would be accessible to people who hadn’t read the main series. So if you haven’t read The Sadhu before, you can still enjoy The Silent Ones (or at least we tried our level best to make it so) :)

I introduced an ancient cult led by a fiesty Grand Mistress (yeah, that’s the pulp adventure part. this was my homage to Thugee lore and an honest attempt to grow SADHU : SILENT ONES TPB beyond Mola Raam from INDIANA JONES AND TEMPLE OF DOOM), played with themes of multiple realities and pre-destiny/rebirth. We started the series off with James coming to know that his son is alive and that the child is a captive of the cult. James races against time to reach his son before they sacrifice him. But his path is not straight forward. He finds himself in Limbo (the void between universes) and encounters a character marooned there for centuries. (gawd, I so want to give out the details, but don’t want to spoil it for you). So why don’t you head on over to SCRIBD and see for yourself?

Or you can use the handy links below:

A Behind the scenes look at the Mumbai Confidential art process

I’ve posted a behind the scenes look at how Vivek Shinde develops the painted look of Mumbai Confidential.

Read the post at Mumbai Confidential website.

About Mumbai Confidential

Mumbai Confidential is a crime noir comic book series created by writer Saurav Mohapatra (DEVI, SADHU, MUMBAI MACGUFFIN, INDIA AUTHENTIC, JIMMY ZHINGCHAK) and artist Vivek Shinde (PROJECT: KALKI, SNAKEWOMAN) set in (of course!) the Indian city of Mumbai.

SDCC 2010 – David Lloyd and Kickback


DAVID LLOYD at the DC/VERTIGO Booth at SDCC 2010

I’m finally back from San Diego Comic-con International (SDCC) 2010 and one of the personal high points of this year was meeting David Lloyd (co-creator/artist of V FOR VENDETTA). I was lucky enough to get him to do a sketch for me. Most people in line were asking for V FOR VENDETTA sketches, but I’m a big fan of his graphic novel KICKBACK (that he wrote and illustrated). It blends a hard-boiled noir tale about a corrupt cop with elements of surrealism. KICKBACK had a big influence on my own work in MUMBAI CONFIDENTIAL.

So I requested him to draw a quick approximation of the KICKBACK cover. I also mentioned the fact that I loved KICKBACK and showed him some pages of Vivek’s work on Mumbai Confidential. We had a short conversation about the themes of Corruption and why human beings do bad things. We exchanged e-mail addresses and I shall be writing to him soon to hopefully continue that discussion.


David Lloyd’s sketch from SDCC 2010


KICKBACK Cover

You can purchase KICKBACK at Amazon. Last I checked it was a full color 96 page hardcover going for $10.00. It’s a steal at that price. :)

Tales from SDCC (Part 2) – Wonderful Willow Wilson and Magnificent M.K. Perker a.k.a My Life as a DC/Vertigo comic book character

Another day, another Tale from SDCC. :) As I mentioned in my previous post about Phil Hester at SDCC ’06, I have some wonderful memories of the convention in the three years I’ve been there. As I get ready to attend my 4th straight year, here’s something that actually made me feel pretty special.

One day while we were chatting over IM, G. Willow Wilson (CAIRO, AIR, BUTTERFLY MOSQUE) fired off (what looked to me) an “unusual” query.

“Is Saurav a common Indian name?”

Hmm, considering I knew about 8 Saurav’s (different spellings included) during my school days and about 30 odd during college, my answer was the obvious.

“It’s common enough.”

I didn’t think much of it. Willow had then just released the critically acclaimed “CAIRO” with DC/Vertigo (with artist M.K. Perker) and was penning a (as of then) “secret project” (also to be drawn by MK) that went on to become the Eisner nominated ongoing series “AIR”. I read the first few issues of AIR and loved it. But that particular year was an “interesting” one for me not the least because I was slowly plunging into the wonderful world of fatherhood. Reading comics kind of percolates down to the bottom of the TODO list, superseded by more mundane tasks like changing diapers, midnight feedings and reading daycare brochures.

So fast forward to SDCC ’09. Willow is always a pleasure to chat with and She also did give me a most wonderful foreword for the DEVI vol 4 TPB too. Thus, I make it a point to swing by the DC/Vertigo booth at least once a day when she is signing to say “hi”.

So now wiser after my Phil Hester experience of SDCC ’06, I arrive at the DC/Vertigo booth armed with my sketchbook and as luck would have it MK was doing free sketches. I had never met MK before personally (though I’m a big fan of his work including the OGN “INSOMNIA CAFE” that he wrote and drew). So as Willow was doing the intro, she said something that blew my mind away.

Willow: Saurav, meet MK. MK, Saurav
MK: Ah, How do you spell your name?
Willow: Hey, you should know. Saurav is a character in AIR.

Wow! What? Did I hear that right?

Turns out, the reason Willow asked me if my first name was common enough earlier, was to include it in a line of dialogue where she needed an Indian first name. Heh, she had made me immortal, an eisner nominated DC/Vertigo comic book character no less. :P Here’s the panel in question.


click on the image for the full page scan

Heh, as I held my gaping jaw in place, MK then proceeded to draw me a sketch of Blythe from AIR (pictured below), with a nudge nudge wink wink reference to my fleeting fame as an off panel character.

So, thanks Willow and MK for making SDCC ’09 a special one and once again, thanks for the coolest thing ever. :)

As an aside, guess what’s the first thing I did when I came back home? Scoured my copy of AIR vol 1 TPB, to find the exact page where my name was mentioned, of course.

Tales from SDCC – Fantastic Phil Hester :)

Ah, it’s that time of the year again — San Diego Comic Con International (or SDCC as we like to call it) is upon us again. :) First time I attended SDCC was in 2007 and have gone back there every year since. It is an amazing experience — both as a fan and a creator. For the first two years my routine used to be simple — get in the convention center, locate the Virgin Comics booth, stash my bag there and then just walk around. Of course, there were the previously planned meet and greets interspersed through out the day, but what I enjoy most about SDCC is just walking around. It is still just as wonderful as it was the first time.

Now-a-days, I carry a small leather bound sketchbook with me, in case I meet an artist who’d draw me a quick sketch. ‘Twasn’t always so. The reason I carry the notebook is the Supercallifragilistically Fantastic PHIL HESTER (Firebreather, Green Arrow, Swamp Thing, Anchor, Darkness). So there I was walking around and suddenly I realize I’ve actually cut across a line of people waiting for Phil at the Top Cow booth. I swear I didn’t see the booth, I was just ever so over-awed by the whole goddamn shebang that was SDCC 2006.

Phil looks at me and says “Well?”

I’m dually flustered here from the glares of the people in line and trying to think of an appropriate response to Phil’s query. I think I muttered a meek “Hi”. Suddenly Phil burst into that 10000 megawatt avuncular smile of his and asked “Hi, I’m Phil. Want a sketch? It’s free.”

Of course I wanted a sketch. Maybe cosmic forces guided my footsteps to that Top Cow booth, just so that I could get a sketch. (Or I think I was there looking for Ron Marz, don’t remember what exactly). But at that point in time, I had no idea who Phil Hester was. I mean I didn’t know that I had already read his stuff — Green Arrow mostly. The swamped mind just didn’t make the connection (To the tune of “ah, you’re THAT Phil Hester”). But, here wasa bona fide comic book creator offering to draw me (a mook from India at his first comic-con ever) a free sketch and I’d be damned if I turned that down. I nodded vigorously.

Phil then asked “So… got a notebook?”

Ouch! I hadn’t planned on getting sketches, so (you can see where this is going, can’t you?) I didn’t have a sketchbook handy. But by providence, I had a ruled notebook that I use for jotting down notes (audio recorders don’t work so well in the SDCC din). I promptly turned that over to Phil. He gave me an amused smile and asked “So, what should I draw?”

I decided to play it safe and pretend I didn’t hear the question, lest my “coolness” be punctured. I mean, how do you tell this generous person that you have no idea what his body of work is?

Phil must’ve understood. “Well, I’ll tell you what, I’ll just name stuff I’ve done and you tell me what you want. I have drawn Green Arrow, Swamp Thing…”

Swamp Thing! Yeah, I knew that name.

“Swamp Thing, please.”

10 minutes later (a really sweet 10 minutes of watching Phil draw), I was the proud owner of an original Phil Hester Swamp Thing sketch (pictured below). As you can see, it’s a true work of art, a masterful drawing that I’ll cherish for a long long time.

But there’s something else I’ll cherish much more. When I was a kid, my father always used to tell me that the true measure of a man is how he behaves with people he doesn’t HAVE to be nice to. I mean, if someone writes your paycheck or can get you a deal on a new car, you’ve got to be nice to them out of necessity. But complete strangers, what your default behavior is to them tells of how sound your basic nature/value system is. I stood there for some time, watching Phil courteously respond to person after person as they walked up to him and he drew them sketches. He laughed and he spoke with them — a true gentleman. I realized I had just NOT ONLY seen a great artist at work, but a truly remarkable human being.

Thanks Phil — for the sketch and for being a wonderful person.

regards
Saurav

[CRAFT] Gridlocked – using grids effectively in comics (a NINE PANEL GRID column)

Even if you are a casual comic reader, it is not very hard to notice that there are two types of layouts that a comic page can have. One is the regularly spaced Grid layout with equal size rows and columns evenly laid out and the more complicated free form layout where the panel shapes and location vary rapidly.

So why are these used? Till recently most of the “Craft” of comic book writing that I had learnt had come from reading movie screenplays and/or visualizing the scene being played out in my mind as a movie scene. That my friend was (as I learned the hard way) a big mistake! Comic books while they share certain visual motifs with movies are an entirely different and independent beast.

Let us examine the primary reason why. In a movie, you can actually control shot length (fancy name for amount of time a viewer sees a certain visual). In comics the entire page is there right before the eyes of the reader and you have absolutely no control how long a reader spends on a particular panel.

Well the previous statement is not entirely true. Layouts and visual storytelling scripts of the artist can “lead” the eye making it follow a particular pattern/path across the page. But that’s it. So how do we deal with passage of time in a comic book page or rather while visualizing / scripting a comic book page.

The answer lies in the layout. The human mind is a powerful thing. Imagine a comic book page. The panels are static snapshots of the action and our minds fill up what Scott McCloud calls in his books the “gutter action” (Gutter being the gap between two panels).

A grid by definition is a regularly spaced layout and most readers take this subconsciously as an indication that passage of time is uniformly regular across the panels as opposed to a freeform page where a smaller panel might register as a shorter length visual than a larger one (There are exceptions to this as well). This is a really handy tool in the scripter’s toolkit.

Grids when used properly convey a very regular flow of time. So it is possible to use them as (The list is by no means exhaustive only indicative) is by no means exhaustive only indicative:

  1. decompressed storytelling (lingering on a particular shot) where only a minor visual detail changes from panel to panel
  2. set up a checkerboard pattern by alternating between two shots (of say two people talking or one guy talking and some other stuff happening elsewhere)

A grid sets up the reader into a lull from which you have a platform to blow their socks off by for example setting up a magnificent splash or a two page spread.

Coming back to our discussion on shot length, this usually is pretty handy. Remember all those movies where mind blowing action is preceded by a sequence of slow deliberate shots? The contrast is what makes the action more explosive so to say.

Imagine a splash of a bomb going off. A good artist puts in a lot of energy and dynamism into the scene. But in itself the impact is not as potent as it should be.

Let’s say the preceding page set up a checkerboard pattern of a guy entering his house vs. a close up of the timer on the bomb. Let us say we’re using a nine panel grid.

  • Panel 1: a shot of the timer showing 0.15
  • Panel 2: a shot of a man fiddling with the doorknob on the door to his apartment.
  • Panel 3: a shot of the timer showing 0:12
  • Panel 4: the man loosening his tie
  • Panel 5: a shot of the timer showing 0:05
  • Panel 6 : a shot of the man from profile as he hears something perhaps the ticking of the timer?
  • Panel 7: a shot of the timer showing 0:02
  • Panel 8: an extreme close up of the man’s face as he has noticed the bomb.
  • Panel 9: a shot of the timer showing 0:00

Next page we have the magnificent explosion splash.

The second sequence is definitely much more powerful than just the explosion splash.

So remember grids are a handy tool, when used they provide a context / regular rhythm to your unfolding action that serves to underline the dynamism / energy of a sudden “sharp” action sequence that much more eye catching.

But the caveat here is that when used too much, grids lull the reader to a degree that they simply don’t care anymore :)

So as with all things, use wisely.

Some nice examples of grid usage that I have found and reference often are Frank Miller’s Dark Knight Returns and Alan Moore’s “League of Extraordinary Gentlemen” series of books.


Page from Dark Knight Returns


Page from Leage of Extraordinary Gentlemen : CENTURY 1910

Interesting to note in the LXG page that the middle row is a single panel that uses up all three slots of the grid.

You may also check Warren Ellis’s FELL, which is told almost entirely in 9 panel grid format.


Page from FELL

See ya when I see ya…

toodles,
mohaps

This is a repost from my “Nine Panel Grid” column at Comics Waiting Room. You can find other Nine Panel Grid columns here